WonderBetter — Predict & Win, Daily Quiz, Tap Cricket

Terms & Conditions

IPL 2026 Season  ·  Last updated 6 May 2026

Nature of Contest
WonderBetter operates three contest formats — Predict & Win, Daily Quiz, and Tap Cricket — each of which is a game of skill. Outcomes are determined entirely by participants' knowledge, analytical judgment, reflexes, and predictive ability — not by chance. Rewards are paid out in Woins (an in-app virtual currency, see Section 6) and, for the top ranks of selected Predict & Win contests, in real-world prizes.
Participation in any contest is entirely voluntary and free. No purchase or payment is required at any stage to enter, score, rank, or claim a prize. WonderBetter does not facilitate betting or wagering of any kind.
1. Eligibility
1.1
Participation is open to all residents of India. Residents of states where promotional contests or prize competitions are prohibited under applicable local law are not eligible.
1.2
Participation is free. No purchase is required to enter.
1.3
Employees of WonderBetter and their immediate family members are not eligible to participate.
1.4
A valid Indian mobile number is required to register.
2A. Predict & Win — How to Participate
2A.1
Entries can be submitted anytime the contest for a given match is open. The contest closes at the official match start time (toss/first ball, whichever WonderBetter publishes on the contest page). WonderBetter reserves the right to close entries earlier at its sole discretion.
2A.2
Each entry must include:
  • (a)Winning team and score: Select the winning team and predict their total runs. If the predicted team loses, both the team and score prediction score 0 — the run total is irrelevant if the team selection is wrong.
  • (b)Top run-scorer: Chosen from 2 pre-selected players shown on the contest page, plus a predicted runs total for the chosen batsman. Points are awarded only if the chosen player is the actual top scorer in the match.
  • (c)Top wicket-taker: Chosen from 2 pre-selected players shown on the contest page, plus a predicted wickets total for the chosen bowler. Points are awarded only if the chosen player takes the most wickets in the match.
2A.3
Predictions cannot be modified after submission.
2A.4
Entry cap: Each phone number is limited to a maximum of 100 entries per match. Entries beyond this cap are rejected. The first entry per match is free; additional entries are earned through in-app actions (watching short ad-supported videos, referrals, completing daily activities) and may also be unlocked using Woins, as displayed on the contest page.
2A.5
AI Pick (assistive feature): Once a contest has at least 30 entries, the contest page may show an "AI Pick" suggestion based on the current crowd's median predictions, plus deterministic per-user variance and a rotating strategy cycle. The AI Pick is provided solely as a convenience — it is not a recommendation, a guarantee of a winning entry, or financial advice. Use, edit, or ignore it entirely at your discretion. Submitting an AI Pick entry counts as a normal entry against your 50-per-match cap.
2B. Daily Quiz — How to Participate
2B.1
A new Daily Quiz contest is published once per day. Each contest is open for a fixed window communicated on the quiz page; entries close automatically at the end of that window.
2B.2
Each quiz consists of multiple-choice questions on a topic disclosed on the contest card. Participants must select one answer per question. Once submitted, an attempt cannot be modified.
2B.3
Single attempt per phone: Each phone number is limited to one attempt per Daily Quiz contest, subject to the per-contest entry cap displayed on the contest card.
2B.4
Quiz results, ranks, and Woin payouts are auto-published shortly after the contest window closes. Past quizzes (including those a participant did not personally play) are visible in the Past tab for reference.
2C. Tap Cricket — How to Participate
2C.1
Tap Cricket is a reflex-based mini-game where participants tap to score runs against a virtual ball stream. Each play session produces a numeric score.
2C.2
Cumulative leaderboard: The Tap Cricket leaderboard ranks participants by the sum of all their valid scores across the contest period (with best single-game score used as a tiebreaker). Each play session contributes additively — there is no "best score only" mode for ranking.
2C.3
A reasonable minimum gap is enforced between plays to prevent automated farming. WonderBetter reserves the right to invalidate scores produced by scripts, emulators, or other unfair means.
3. Scoring & Ranking
3.1
Predict & Win — per-entry scoring:
  • (a)Winning team + score: Max 500 pts for exact score. −2 pts per run of deviation. If the chosen team loses, this category scores 0 (the run total is ignored).
  • (b)Top batsman: Max 300 pts for exact runs. −2 pts per run off. 0 pts if the chosen player is not the actual top scorer.
  • (c)Top bowler: Max 200 pts for exact wickets. −25 pts per wicket off. 0 pts if the chosen player is not the actual top wicket-taker.
  • (d)No category score can fall below 0. Each entry is scored independently.
3.2
Predict & Win — leaderboard ranking: Each individual entry is ranked separately on the match leaderboard. A single phone number can occupy multiple ranks (and potentially win multiple prizes) if more than one of its entries places in the prize range. Ranks are determined by total entry score; tiebreakers, in order:
  • (a)Fewer balls faced by the predicted batsman;
  • (b)More sixes hit by the predicted batsman;
  • (c)Lower economy rate of the predicted bowler;
  • (d)More dot balls bowled by the predicted bowler;
  • (e)If all of the above are equal: the entry submitted earliest wins.
3.3
Daily Quiz scoring: Ranks are computed primarily by the number of correct answers, with submission time used as a tiebreaker (faster submission of an equal-score attempt ranks higher). The exact mechanics for each contest are displayed on its contest card and are final once published.
3.4
Tap Cricket ranking: Ranks are computed by cumulative score across all valid sessions in the contest period. Best single-session score is the tiebreaker; if still tied, earlier first-play time wins.
3.5
Live leaderboards are updated periodically (typically every 30 seconds during a Predict & Win match) and are notional until the official match / contest result is confirmed and prize Woins are credited. Final ranks and prize eligibility are determined only after results are declared.
3.6
WonderBetter's scoring calculations are final and binding. Disputes regarding points or ranking must be raised through the grievance process in Section 10; no changes will be made to results once published, except in the case of a verified WonderBetter-side calculation error.
4. Prizes
4.1
Per-contest prize tiers: Each Predict & Win match, Daily Quiz contest, and Tap Cricket contest publishes its own prize tier table on the contest page before entries close. The table specifies, for each rank or rank-range, the Woin payout and any non-Woin reward (e.g. shop voucher, physical reward) attached to that rank. The on-page table is authoritative for that specific contest.
4.2
Default prize unit: Unless otherwise stated on the contest page, all prizes are paid in Woins credited to the winner's WonderBetter wallet. Woins can be redeemed in the in-app Shop for products and vouchers as listed there at the time of redemption (see Section 5).
4.3
Top-rank rewards (Predict & Win): Selected matches may attach a real-world reward (e.g. IPL ticket, shop voucher, retail coupon, or merchandise) to the #1 rank or top few ranks, in addition to or in lieu of Woins. The exact reward, its monetary cap, claim window, and redemption procedure are displayed on that match's contest page and prevail over the defaults below.
4.4
IPL ticket — specific terms (where offered): Where a Predict & Win match offers an IPL match ticket as the #1-rank reward:
  • (a)Subject to availability: The winner must identify an IPL 2026 match for which tickets are currently available at ≤ ₹5,000 face value on a recognised ticketing platform (District, BookMyShow, or similar) and share the chosen match, stand/category, and seat details on the Predict & Win page.
  • (b)WonderBetter books on winner's behalf: The winner is not entitled to a specific sold-out match, a premium-priced category, or a ticket exceeding the ₹5,000 cap. WonderBetter will book the chosen ticket on the winner's behalf using the details provided.
  • (c)Identity verification: The winner must provide a valid government-issued photo ID matching the registered name on the WonderBetter account before booking. WonderBetter reserves the right to cancel the prize if the name cannot be verified or appears fictitious.
  • (d)Claim window: The IPL ticket must be claimed before the end of the IPL 2026 season. Tickets not claimed before the final league/playoff match start are forfeited with no exceptions and no Woin substitute.
  • (e)Non-transferable: The ticket is booked in the winner's name (or that of a nominee they specify, subject to ID verification of the nominee) and cannot be exchanged for cash, Woins, or any other item.
4.5
Multi-entry winners: Where the same phone number ranks more than once in the prize range of a Predict & Win match, each qualifying entry receives its own prize unless the contest page explicitly caps prizes-per-phone for that match.
4.6
Tap Cricket / cumulative-leaderboard contests: Prizes are computed once per contest period (typically end-of-day). A scheduled cron auto-publishes results and credits Woins to the wallets of qualifying participants.
4.7
Prize Woins are credited automatically to the winner's wallet shortly after results are published. No claim form, redemption code, or manual action is required to receive Woins. Non-Woin rewards (vouchers, physical items) follow the per-contest claim flow described on that contest's page.
5. Woin Economy & Shop Redemption
5.1
What Woins are: Woins are an in-app virtual currency used for tracking contest rewards, unlocking additional in-app actions, and redeeming items in the WonderBetter Shop. Woins have no cash value, are not legal tender, and cannot be exchanged for cash, transferred between accounts, or withdrawn outside the app.
5.2
How to earn Woins: By placing in contest prize tiers (Predict & Win, Daily Quiz, Tap Cricket); by completing in-app activities (Daily Curious, daily check-ins, watching short ads); through valid referrals (see Section 7); and via promotional grants made by WonderBetter at its discretion.
5.3
How to spend Woins: In the in-app Shop (redeeming for vouchers and listed products), to unlock additional Predict & Win entries beyond the free entry, and on other in-app actions as displayed at the time of use. Each Woin transaction is recorded in the user's wallet ledger.
5.4
Shop redemptions: Items listed in the Shop are subject to availability and are priced in Woins. Once a redemption is confirmed, the corresponding Woins are debited from the user's wallet and the item enters the fulfilment queue. Redemptions are non-cancellable once confirmed. Delivery, voucher dispatch, or activation timelines are as stated on the Shop listing.
5.5
Woin balance, expiry, and reversals: The wallet balance shown in the app is the authoritative balance at the time of viewing. WonderBetter may, with reasonable advance notice, expire long-dormant balances or reverse Woins credited as a result of a verified system error or fraud. WonderBetter will not reverse Woins that were validly earned and credited as a result of a published contest result.
5.6
Identity verification for non-Woin prizes: Recipients of any non-Woin reward (vouchers, physical items, ticket bookings) may be required to provide a valid government-issued photo ID for identity verification. WonderBetter reserves the right to cancel a non-Woin prize if the name on file cannot be verified or appears fictitious.
5.7
Claim windows for non-Woin rewards: Unless a longer window is specified on the contest page, non-Woin rewards must be claimed within 48 hours of results being published. Unclaimed rewards are forfeited; no compensation is payable in lieu of forfeited rewards. All non-Woin rewards are non-transferable and cannot be exchanged for cash.
6. Disqualification
6.1
WonderBetter reserves the right to disqualify any participant who uses bots, scripts, emulators, or any other means to gain an unfair advantage in any contest. The phone number used at the time of entry is the only accepted identity for that participant.
6.2
Providing false or unverifiable personal information will result in immediate disqualification and forfeiture of any prize, including the reversal of any Woins credited as a result of the disqualified activity.
6.3
Any attempt to tamper with the contest mechanism, leaderboard, scoring, Woin ledger, or referral system will result in a permanent ban from future contests across all WonderBetter products.
7. Referral Programme
7.1
Each participant receives a unique referral code which can be shared with others to earn additional contest entries and/or Woins, as displayed in the in-app referral panel at the time.
7.2
A referral is valid and will be credited only when all of the following conditions are met:
  • (a)New phone number: The referred person must register using a phone number that has never previously participated in a WonderBetter contest.
  • (b)New device: The referred person must register and submit their entry from a different physical device than the one used by the referrer.
  • (c)New email address: The referred person must use an email address that is different from the referrer's registered email address.
7.3
Self-referrals — where a participant refers themselves using a secondary phone number, a family member's device, or any other method to refer their own accounts — are strictly prohibited and will not be credited.
7.4
WonderBetter uses automated systems to verify referral eligibility. Any referral that does not satisfy all conditions in clause 7.2 will be automatically disqualified and the corresponding bonus entry / Woins will not be awarded. WonderBetter's determination of referral validity is final.
7.5
Attempts to manipulate the referral system — including but not limited to creating fake accounts, using multiple SIM cards on the same device, or coordinating with others to generate illegitimate referrals — will result in disqualification of all associated accounts and forfeiture of any prizes and Woins.
8. Match Cancellations & Modifications
8.1
If an IPL match is abandoned, cancelled, or has no official result, the Predict & Win contest for that match will be void and no prizes will be awarded.
8.2
In the event of a Super Over, the Super Over result will be used to determine the winning team. Runs and wickets in the Super Over will be added to the respective player's tally.
8.3
WonderBetter reserves the right to modify, suspend, or cancel any match contest, Daily Quiz contest, or Tap Cricket contest at its sole discretion without prior notice. Where reasonably possible, advance notice will be given on the affected contest page.
9. Data & Privacy
9.1
By participating, you consent to WonderBetter collecting your name, phone number, email, gender, state, device identifier, and (with your permission) push-notification token for contest administration, fraud prevention, and analytics purposes.
9.2
Personal data will not be sold to third parties. It may be used to send contest-related transactional notifications (e.g. results, prize credits) and occasional product updates about WonderBetter.
9.3
To opt out of non-transactional marketing communications, contact admin@casekaro.com. Transactional notifications relating to active prizes and Woin credits will continue to be sent regardless of marketing opt-out.
10. Grievance Redressal
10.1
Any grievance related to a contest result, Woin credit, or Shop redemption must be raised within 48 hours of the result being published / the redemption being processed, by writing to admin@casekaro.com with the subject line "Contest Grievance — [Contest Name / Match Name]".
10.2
Grievance Officer: WonderBetter Support  ·  admin@casekaro.com. WonderBetter will endeavour to resolve grievances within 7 working days of receipt.
11. General
11.1
WonderBetter's decisions on all contest matters, Woin credits, and Shop redemptions are final and binding, subject to the grievance process in Section 10.
11.2
WonderBetter is not liable for technical failures, network errors, third-party outages, or any other issues preventing a participant from entering a contest, viewing a leaderboard, or claiming a prize. Where such failures result in a verifiable loss of a paid in-app action (e.g. an entry that was debited but not registered), WonderBetter will refund the affected Woins to the user's wallet on request.
11.3
These terms are governed by the laws of India. Any disputes are subject to the exclusive jurisdiction of courts in Mumbai, Maharashtra.
11.4
WonderBetter reserves the right to amend these terms at any time. Continued participation constitutes acceptance of the updated terms.